Interestingly enough, it is "The Fixes" that is interfering with the correct operation of "Please, Go There." Please, Go There is a mod that allows you to send hostages to a custom waypoint. So, it seems, to use WolfHUD (at the moment), you need to install "The Fixes." With that mod removed, I get the same crash you've experienced in getting to the loadout screen. with that mod in place, WolfHUD works perfectly. I've been using a mod called "The Fixes," which is a group of game fixes by "andole" (whom I've seen here, and thank you to you, andole, sir!). While just troubleshooting why the mod "Please, Go There" wasn't working correctly for me, I discovered your issue with WolfHUD. And why I've had no problem with WolfHUD. I think I have your situation figured out. Make sure you're running the latest WolfHUD from here: I use everything else on your list with WolfHUD, and many more mods, without issue. I use WolfHUD with a lot of the mods you do, no issues.Īsk bot to fix the drill - which is unnecessary since Keepers has that functionīot Weapons - which is essentially built in to vanilla PD2 nowĬarry Stacker Reloaded - which I don't use because it seems like cheating to meĬusCrosshair - because I don't need no stinking crosshair -) Maybe somebody with more knowledge can tell me which mod I need to remove in order to get wolfhud to work? I guess one of those interfers with it, I just can't tell which without testing every single one of them. ![]() Originally posted by Noop:So I tried PocoHUD but it crashes inside the heist :'( I guess it may be a problem due to another mod. ![]() _do_state_change() core/lib/utils/game_state_machine/a:124Įnd_update() core/lib/utils/game_state_machine/a:104Įnd_update() lib/setups/a:787Įnd_update() lib/setups/a:33 Mods/WolfHUD-master/lua/a:25: attempt to index field 'lobby_handler' (a nil value)Īt_enter() lib/states/a:463 I'm using voidHUD without any problems as well btw. Oh dang I didn't get it from there^^ I tried removing the crosshair but it didn't change anything, I also used a crosshair mod with wolfhud and it worked fine, it wasn't this particular crosshair mod though. _upd_actions() lib/units/enemies/cop/a:619 Update() lib/units/enemies/cop/actions/upper_body/a:492 _fire_raycast() lib/units/weapons/a:296įire() lib/units/weapons/a:468 ![]() Mods/PocoHud3/poco/./poco/a:1982: attempt to call method '_total_armor' (a nil value)ĭamage_bullet() lib/units/beings/player/a:1215 I'll probably try switching out mods until it works for now. Looks like it's something with the damage on enemies to me but no clue what. Any help or suggestions are much appreciated.It doesn't seem so, at least to me but I don't know how to read this properly too^^ This one is for PocoHUD since that's the last crash I got, I could do it for wolfHUD too but I suppose the issue is the same. The only thing I've found that I haven't yet tried is going back from Windto 1607, which from what I've found seems to only be possible now if I re-install windows, which is more of a hassle than I'm really looking for. I've tried re-installing BLT and Wolfhud, uninstalling and reinstalling my C++, I've re-installed the game twice, tried compatibility modes, unchecked "disable fullscreen optimization", and done just about everything else I've come across. ![]() When I went to options>mods, there was only Wolfhud_Textures and Federal Reserve, no mod options. Wolfhud wasn't working in game, and I had no mod options. I played for around 3 hours and stopped, and the next time I loaded up the game, I had no BLT interface on the main menu. The first day I installed, it was working fine. Then I downloaded Wolfhud and extracted those files to the mods folder. I followed all the instructions and put the mods folder and. So I've been trying to use BLT to add Wolfhud to Payday 2. Sorry, my original post didn't show up correctly.
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